Adjusting Particles
We will explain the usage of all the parameters for the particles in this section. Please switch to Modify tab in SFX – Particle mode. Keep your focus now to the section with Particle Setting tab on it.
Please Click each sub-title at the left side of the table (if any) to view the illustrations on the web.
Particle Setting |
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Texture |
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Diffuse – You can change the color or image for each particle.
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Opacity – This parameter decides the shape and the transparency of your particles.
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Please refer to Multiple Channel Texture Mapping for more details.
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Color |
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Start color: white, white, white, white, white
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End color: white, yellow, green, red, black
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First frame
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Middle frame
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Last frame
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Blend Mode |
These three radio buttons in this group defines how the particles to be blended with the background.
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Alpha – You may see the original color of the image for each particle.
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Addition – The RGB color of the image for each particle will be added onto the color of the background. This parameter is useful especially when you want to create glowing particles in your projects.
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Subtraction – The RGB color of the image for each particle will be subtracted from the color of the background.
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Alpha
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Addition
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Subtraction
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Size |
The size of each particle can be modified via the settings in this group so it transforms gradually and linearly within its life span.
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Start – You may decide the Width and Height as soon as each particle is emitted. The range is from (0 X 0) to (99999 X 99999).
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End – These two parameters set the Width and Height of each particle when it vanishes. The range is from (0 X 0) to (99999 X 99999).
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Start: 10 x 10
End: 10 x 10
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Start: 3 x 3
End: 30 x 30
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Rotate |
The particles rotate as long as you modify the settings in this group.
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Initial Angle – By setting the value in this box, each particle tilts clockwise in the angle of this value as being generated. The range is from 0 to 359 degrees.
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Angular Velocity – These settings keep each particle rotating individually in different velocity. You may set the range from 359 degrees to 359 degrees. A positive/negative number constrains the particles to rotate clockwise/counterclockwise. The larger the number is, the faster the particles rotate. The relationship of the Min and the Max follows the formula: Min <= Max.
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Life (frame) |
The parameters define how long each particle lives. You can make your particles disappear at random ages from Min to Max frames.
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Force |
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Gravity |
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It creates a force field to pull particles in a fixed direction specified by three parameters. The strength of the field increases as the values move up. The speed of the particles are accelerating per unit of time.
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X – Particles are pulled along the X-axis. The range is from -99999 to 99999.
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Y – Particles are pulled along the Y-axis. The range is from -99999 to 99999.
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Z – Particles are pulled along the Z-axis. The range is from -99999 to 99999.
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Wind |
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It simulates the effect of wind on the particles. The particles increase their velocity along the direction you set. However, the speed is constant instead of accelerating per unit of time.
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X – Particles are blown along the X-axis. The range is from -99999 to 99999.
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Y – Particles are blown along the Y-axis. The range is from -99999 to 99999.
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Z – Particles are blown along the Z-axis. The range is from -99999 to 99999.
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If you are already familiar with how the settings influence the particles, click the link below for next section:
Adjusting Emitters
Back to SFX menu
Adjusting Particles