Types of Texture Mapping – ways to wrap bitmap Images around a 3D surface
Users can use the following UV Types to wrap the bitmap image around a 3D surface regardless of it’s original UV coordinates. Simply choose the UV type to best fit the topology of your target 3D model.
Revert – revert all textures and returns to using the default UV mapping coordinates.
The following sample depicts different texture alignment generated from various UV types.
1. Import a cylinder in iClone
2. Open an image from the props modify tab
3. We will get this result in iClone
4. Adjustment in UV Type
Texture Offset, Tiling and Rotation
UV Adjustment Comparison V Box mapping sample
After we map a texture , we can adjust texture mapping by these way :