Mapping Method
Types of Texture Mapping – ways to wrap bitmap Images around a 3D surface Users can use the following UV Types to wrap the bitmap image around a 3D surface regardless of it’s original UV coordinates. Simply choose the UV type to best fit the topology of your target 3D model.
Revert – revert all textures and returns to using the default UV mapping coordinates. The following sample depicts different texture alignment generated from various UV types. 1. Import a cylinder in iClone
2. Open an image from the props modify tab
3. We will get this result in iClone
4. Adjustment in UV Type | ||||||||||||||||
Tiling
Texture Offset, Tiling and Rotation UV Adjustment Comparison V Box mapping sample After we map a texture , we can adjust texture mapping by these way :
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