Mapping Method

Types of Texture Mapping – ways to wrap bitmap Images around a 3D surface

Users can use the following UV Types to wrap the bitmap image around a 3D surface regardless of it’s original UV coordinates. Simply choose the UV type to best fit the topology of your target 3D model.

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Revert – revert all textures and returns to using the default UV mapping coordinates.

The following sample depicts different texture alignment generated from various UV types.

1. Import a cylinder in iClone

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2. Open an image from the props modify tab

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3. We will get this result in iClone

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4. Adjustment in UV Type

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Tiling

  • Tile number – adjust the repeat number of the tile in x or y direction, or fine tune the texture size. If the number is < 1, then it enlarges the size of the texture. iClone allows the tile number precision level to be 0.1

  • UV Offset – offset the texture location on the 3d object to fine tune the size and alignment (allow offset precision level to 0.01)

  • Rotation – rotate the angle of texturing

Texture Offset, Tiling and Rotation

UV Adjustment Comparison V Box mapping sample

After we map a texture , we can adjust texture mapping by these way :

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Mapping Method