Example – Puppeteer (Character to Character)
You may also link a character to a character to create interesting animation since the former character will move along with the motion of the latter one.
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Press Ctrl + F7. Click the Add button to add a new character.
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Modify the face, pose, and size of the character so it turns out to be a puppet.
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In the Modify page, use the Link to drop down list to assign linkage to the puppeteer.
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Click the Link Node button to invoke the Link to Sub-Node dialog box.
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Select the Hand node of the puppeteer character and check the Align Position to Parent box, Click OK button.
The Puppet’s position is wrong.
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You may want to adjust the puppet so it is placed at the proper position of the puppeteer’s palm.
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Assign the puppeteer a motion.
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Play the project.